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Oni-FatBoy

9 Game Reviews


It wouldn't let me upload my Highscore. It was like.. 4.8 million I think? I didn't get cut once! So I think that either this game needs to be longer or more challenging. The blades went at a certain rhythm. Once you let the rhythm go for a few chops then it was a cake walk. Good game, good graphics. Needs more content. :)

I overall enjoy the game, but I'm having a serious issue with the squad members AI in the arena. I outfit them in their gear, give them a gun that they're best at... and what do they do? They just stand still, or constantly dodge roll, or just hide behind cover and don't move, they shoot for the first few seconds of a wave and then do absolutely nothing to help for the rest! Anyone else having this issue?

There is potential in a game like this, but it needs tweaking. For instance, I like the style of soundtrack but the song(s) are repetitive, especially when you have to replay a level which is going to happen in a game like this. Some of the extra objectives are kinda out there, I'm not one to turn away from a challenging game, but I think you should consider "perfect runs" where there is a certain way to hit all objectives in one run. In a way, it'll lessen the difficulty for each objective, but also gives you the option for a bonus 4th objective, "perfect run" which would keep people trying. Especially if Perfect Runs on each level would give an achievement, that would give people that satisfaction of beating the game and a reason to actually try perfect runs. More levels and some design changes, even if it's just color changes, just something to give each level it's own feel.

And if your looking for more ways to take this game, a mobile version with motion detection would be fun.

Hope this helps.

This game makes me want to eat waffles. Eating waffles makes me want to play this game.

Really addicting, fun, and challenging enough to feel like I've accomplished something during the many hours that I have dedicated to pancakey goodness.

My Score for One Launch

Money Collected - $9,738.75
Elevation - x371.47 (371472 ft)
Run Time - x777.3 (2:09:30.15)
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Total $2,812,017,176

lol, yes, that's almost 3 billion in one launch.

The shooting

I think that if you took the mouse set as a freelooking aim, and the directionals be seperate instead of only shooting straight, and the direction the guy was looking. That way i'd add a little bit more dynamic gameplay when it comes to the shooting. Other than that, it was a pretty good game, keep up the good work. :)

Some problems...

I played it for a bit, I noticed that some notes weren't in sync with the song. And it was a few songs that had a few of these not in sync notes. But that was okay, but I noticed that when you make a mistake, sometimes it'd over do it. For instance, I was in the green, I pressed the wrong note down, and strummed when the note went by. I was then in the red, just like that. Even though it was a common mistake. So I don't know if it's suppose to do that or not, but it doesn't seem quite right to go from green to red with one miss strummed note. One other feature that would have added to the gameplay would have been held notes. Other than that it was a decent game.

JamesD92

James, you shoot the oil barrel once, then shoot the cord that holds the hatch open for the guy sitting in the crane, then shoot the left wire holding up the beam. It will cause a chain of events that kills both men. and by the way 5/5 10/10 :)

Awesome Game

I really enjoyed this game, though I completed it rather quickly. The ending was pretty cool too, the only thing I think that could be different is that it could be a little bit longer. Other than that, it was a flawless game :) 10/10 5/5

Age 33, Male

Office

U of M

Michigan

Joined on 4/27/08

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