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Oni-FatBoy

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9 Game Reviews

It wouldn't let me upload my Highscore. It was like.. 4.8 million I think? I didn't get cut once! So I think that either this game needs to be longer or more challenging. The blades went at a certain rhythm. Once you let the rhythm go for a few chops then it was a cake walk. Good game, good graphics. Needs more content. :)

I overall enjoy the game, but I'm having a serious issue with the squad members AI in the arena. I outfit them in their gear, give them a gun that they're best at... and what do they do? They just stand still, or constantly dodge roll, or just hide behind cover and don't move, they shoot for the first few seconds of a wave and then do absolutely nothing to help for the rest! Anyone else having this issue?

There is potential in a game like this, but it needs tweaking. For instance, I like the style of soundtrack but the song(s) are repetitive, especially when you have to replay a level which is going to happen in a game like this. Some of the extra objectives are kinda out there, I'm not one to turn away from a challenging game, but I think you should consider "perfect runs" where there is a certain way to hit all objectives in one run. In a way, it'll lessen the difficulty for each objective, but also gives you the option for a bonus 4th objective, "perfect run" which would keep people trying. Especially if Perfect Runs on each level would give an achievement, that would give people that satisfaction of beating the game and a reason to actually try perfect runs. More levels and some design changes, even if it's just color changes, just something to give each level it's own feel.

And if your looking for more ways to take this game, a mobile version with motion detection would be fun.

Hope this helps.

Age 33, Male

Office

U of M

Michigan

Joined on 4/27/08

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